Sound designer focused on video games and interactive media — with a background in studio engineering, music production, and a scientific foundation. Based in Paris.
Unique sonic identities for each chess piece and their associated cost. Tonal music shifts between camera views for player context. HRTF and reverb for spatial piece localization.
FMOD audio parameters driving music transitions between menu and gameplay. Victory and defeat jingles linked and transitioned with the score. Distinct sonic identity per bot and block type.
Fighting game-inspired aesthetic — self-recorded sources with lo-fi post-processing for punches and damage. Synthetic layers for impacts and supernatural enemies like ghosts and zombies.
Full audio redesign of the cinematic announcement trailer — all SFX, ambiences, and foley rebuilt from scratch. A complete re-imagining of the sonic landscape.
Production, mix & mastering for the full soundtrack of an online card game. Math Rock-inspired, drawing from Animal Crossing and Stardew Valley — acoustic warmth with synthetic Nintendo-style sound design.
Every instrument re-amped through different recording spaces with multiple mic and speaker configurations — spatial character more unique and modular than algorithmic reverb.
I'm Etienne Pons, a sound designer and audio engineer with a deep love for interactive media. After a first year studying mathematics and physics at Université Paris-Saclay, I moved to Berlin to pursue a B.A. in Sound Engineering & Creative Audio Production at Catalyst — graduating in June 2025.
Over three years in Berlin, I explored every corner of audio — from studio recording sessions at Studios de la Seine in Paris, to FMOD integration in Unity during game jams with the returnshiftGames crew. I've shipped sound for three game jam titles and I'm currently producing the full soundtrack for Infinity Cards.
My approach is rooted in experimentation. Whether it's re-amping synths through physical spaces, synthesizing sci-fi weapons in Phase Plant, or recording foley from scratch — I believe the best sounds come from hands-on exploration and close collaboration with the team.
Sound design, music production, audio for visual media, and studio engineering.
Online course on electronic music composition and production.
First year of a bachelor's in mathematics and physics.
Student exchange in the United States with a focus on audiovisual arts.
Looking for a sound designer, audio engineer, or music producer? I'm open to freelance work, internships, and full-time opportunities in game audio and interactive media.
Full portfolio on nuzesound.com →