Canopy
s o u n d   d e s i g n e r   ·   a u d i o   e n g i n e e r

Sound design for games & interactive media

Sound designer focused on video games and interactive media — with a background in studio engineering, music production, and a scientific foundation. Based in Paris.

FMODUnityReaperAbletonPro ToolsWwise
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Showreels
Jamsepticeye

Dying to Dream — Strategy Game Sound Design

Unique sonic identities for each chess piece and their associated cost. Tonal music shifts between camera views for player context. HRTF and reverb for spatial piece localization.

Sound DesignFMODUnityAbletonIntegration
PatchNotes

Screwup Bots — 2D Platformer Audio & Music

FMOD audio parameters driving music transitions between menu and gameplay. Victory and defeat jingles linked and transitioned with the score. Distinct sonic identity per bot and block type.

Sound DesignMusicFMODUnityIntegration
Kenney Jam

Deathline Arena — Co-op Beat'em Up Sound Design

Fighting game-inspired aesthetic — self-recorded sources with lo-fi post-processing for punches and damage. Synthetic layers for impacts and supernatural enemies like ghosts and zombies.

Sound DesignReaperUnityIntegration
Sound Redesign

The Witcher 4 — Cinematic Trailer Redesign

Full audio redesign of the cinematic announcement trailer — all SFX, ambiences, and foley rebuilt from scratch. A complete re-imagining of the sonic landscape.

Sound DesignReaperFoleyPost-Production
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Projects
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Skills

Sound Design

  • Game audio design & implementation
  • Synthesis (Phase Plant, Serum, Vital)
  • Foley recording & editing
  • SFX layering & processing
  • Field recording

Middleware & Engines

  • FMOD — regular practice
  • Wwise — foundational experience
  • Unity integration
  • Adaptive audio systems
  • Parameter-driven music

DAWs & Software

  • Reaper
  • Ableton Live
  • Pro Tools
  • iZotope RX
  • Melodyne

Studio Engineering

  • Recording session setup
  • Microphone selection & routing
  • Hardware effects & outboard
  • Instrument & synth routing
  • Signal flow management

Music Production

  • Composition for games & media
  • Mixing & mastering
  • Adaptive / interactive music
  • Post-production for video
  • Soundtrack production

About

  • Cross-discipline collaboration
  • Iterative design with dev teams
  • Bilingual: French & English (C2)
  • Based in Paris
Reaper Ableton Live Pro Tools Wwise
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About

I'm Etienne Pons, a sound designer and audio engineer with a deep love for interactive media. After a first year studying mathematics and physics at Université Paris-Saclay, I moved to Berlin to pursue a B.A. in Sound Engineering & Creative Audio Production at Catalyst — graduating in June 2025.

Over three years in Berlin, I explored every corner of audio — from studio recording sessions at Studios de la Seine in Paris, to FMOD integration in Unity during game jams with the returnshiftGames crew. I've shipped sound for three game jam titles and I'm currently producing the full soundtrack for Infinity Cards.

My approach is rooted in experimentation. Whether it's re-amping synths through physical spaces, synthesizing sci-fi weapons in Phase Plant, or recording foley from scratch — I believe the best sounds come from hands-on exploration and close collaboration with the team.

Education
B.A. Sound Engineering — Catalyst, Berlin
Studio Internship
Studios de la Seine — Paris (2 months)
Game Jams
Jamsepticeye, IndieForge, Kenney Jam
Current
Infinity Cards — returnshiftGames
Languages
French (native) · English (C2)
Location
Paris, France
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Education
Sept 2022 — June 2025

B.A. Sound Engineering & Creative Audio Production

Catalyst — Institute for Creative Arts & Technology, Berlin

Sound design, music production, audio for visual media, and studio engineering.

March — June 2022

Electronic Music Composition & Production

Berklee Online

Online course on electronic music composition and production.

Sept 2021 — June 2022

L1 Mathematics & Physics

Université Paris-Saclay

First year of a bachelor's in mathematics and physics.

Sept 2018 — June 2019

Exchange Year — Audiovisual Specialty

PIM Arts High School — Minneapolis, MN

Student exchange in the United States with a focus on audiovisual arts.

Let's build something you can hear

Looking for a sound designer, audio engineer, or music producer? I'm open to freelance work, internships, and full-time opportunities in game audio and interactive media.

Full portfolio on nuzesound.com →